Auto Battler Game
Developed a complete single-player auto-battler game end-to-end. Responsible for core gameplay mechanics, AI logic, and UI implementation.
Unreal Engine Developer specializing in C++, Gameplay Programming, and Multiplayer Systems.
Developed a complete single-player auto-battler game end-to-end. Responsible for core gameplay mechanics, AI logic, and UI implementation.
Worked on a cooperative third-person shooter for mobile platforms. Implemented touch controls, wave management systems, and network replication for cooperative play against zombie waves.
Full character pipeline execution: 3D Modeling in Blender, Texturing in Substance, and Animation in Cascadeur. Successfully rigged and implemented characters into Unreal Engine 5 with retargeting.
Designed comprehensive flowcharts to bridge the gap between Game Client and Backend systems. This documentation facilitated smoother API implementation and team synchronization.
A simple mobile game developed in 3 hours, published to Google Play in 3 days.
View on Google PlayC++ Plugin
A multiplayer-ready Inventory system optimized for sorting and finding items efficiently.
View on GitHub →C++ System
Single-player grid-based inventory system inspired by Resident Evil 4.
View on GitHub →