Auto Battler Game
Developed a complete single-player auto-battler game end-to-end. Responsible for core gameplay mechanics, AI logic, and UI implementation.
Unreal Engine Developer specializing in C++, Gameplay Programming, and Multiplayer Systems.
Developed a complete single-player auto-battler game end-to-end. Responsible for core gameplay mechanics, AI logic, and UI implementation.
Worked on a cooperative third-person shooter for mobile platforms. Implemented touch controls, wave management systems, and network replication for cooperative play against zombie waves.
Full character pipeline execution: 3D Modeling in Blender, Texturing in Substance, and Animation in Cascadeur. Successfully rigged and implemented characters into Unreal Engine 5 with retargeting.
Rigging and Implement character hair physic
Engineered a robust modular clothing system by rigging, refining meshes, and editing textures. Successfully integrated over 300 interchangeable clothing parts to fit together seamlessly, minimizing mesh clipping and ensuring high visual quality.
Designed comprehensive flowcharts to bridge the gap between Game Client and Backend systems. This documentation facilitated smoother API implementation and team synchronization.
A simple mobile game developed in 3 hours, published to Google Play in 3 days.
View on Google PlayC++ Plugin
A multiplayer-ready Inventory system optimized for sorting and finding items efficiently.
View on GitHub →C++ System
Single-player grid-based inventory system inspired by Resident Evil 4.
View on GitHub →